// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.textures;

public final class TextureCombinerShaderParam {
    public String name;
    public float min;
    public float max;

    public TextureCombinerShaderParam(String _name, float _min, float _max) {
        this.name = _name;
        this.min = _min;
        this.max = _max;
    }

    public TextureCombinerShaderParam(String _name, float val) {
        this.name = _name;
        this.min = val;
        this.max = val;
    }
}
